John, for example, is protective as the father of the family, so he wields a shield and acts as a tank. Each character, for example, exhibits a playstyle that corresponds to their personality and role in the family. In Children of Morta, the theme of family isn’t window dressing it’s central to the way Dead Mage conceived of the game’s design. As the Bergsons prepare to face the return of darkness to the mountain their family has guarded for generations, their relationships to one another continue to grow and mature. “There are two main narrative paths in the game: the overarching external events and the internal family story,” Dead Mage Team Lead Amir Fassihi said. When players begin Children of Morta, they’re introduced to a lush, fantastical, pixelated world that’s at once colorful and brimming with a sinister darkness. With randomly generated dungeon levels and tons of surprising narrative encounters, Children of Morta succeeds at telling a gripping story through both exposition and gameplay. Each family member has their own unique playstyle, each of which corresponds to their personality and role in the family. The Bergsons are a family of guardians tasked with watching over the mystical Mount Morta. It’s only fitting, then, that Dead Mage imagines the family as a roster of character classes in a story-driven action game: Children of Morta. Families also provide access to rich themes, from loyalty and kinship to parenthood and mortality. In such works, each family member is defined not only by their personal characteristics but by their relationships to one another. Think Your Family’s Weird? You Should Meet the Children of Morta Staff – Septemat 12:56 PMįamilies are a great way to develop a cast of characters, from the stories of William Faulkner to The Simpsons.
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